A screenshot from Hyper Light Drifter.

As a result, several teams have formed such as the PlayStation Studios UXR team dedicated to accessibility, the Platform Accessibility team focused on hardware and peripherals, and the cross-org Accessibility Working Group that connects leaders from PlayStation Studios, Platform, Marketing, PR, ESG, and others. These teams and leaders have all come together both internally and with the accessibility community for the purpose of delivering a better experience for our players and to support our company’s promise that “play has no limits”. To help achieve this, we came up with the following three pillars for our accessibility strategy:

  1. Inclusive Games: Strive to make content accessible in order for our games to be enjoyed by as many as possible.
  2. PlayStation 5 Console Features: Create ways for players to access content and social networks in a way that’s navigable.
  3. Controller Innovation: Offer players an accessible input device that allows them to navigate and enjoy the games.

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